This is a newer map that has seemed somewhat balanced, so the lack of changes in comparison to the other maps does not surprise me and I think that it is for the better. The biggest change to the map was the crates which are now wallbangable in several spots. Port did not receive changes anywhere near the level of the other maps. In all, not many changes but it does feel like the Breach got more in their favor with this map. A Long received minor changes that allow the Breach to travel further up the alley before being spotted.
It still seems like a viable area to play, just not as strong as before without the crouch/uncrouch peek potential. The headglitch position on B site was changed by adding a wall to block the headglitch. The Van underneath House was replaced with 2 stalls and the stalls also received some editing. Most objects that were not penetrable such as the Trees made out of titanium (a piece of wood that was the most impenetrable object in all of Critical Ops) are now penetrable. Crates are now penetrable and nowhere near as tall as they previously were. The biggest changes were the changes to B site.
Plaza, also a famously Coalition sided map received some edits.
#Critical ops beta update
With the 1.21.0 beta update also out, I will go over some of the exciting new activities and tweaks. In this part I will go over Plaza and Raid, followed by some of my thoughts on the 1.20.0 update.
In part 1, I discussed the universal changes and the map specific changes to Legacy and Grounded.